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KEYS.TXT
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1996-10-16
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Quest Quick Keylist (Something you might wanna print out)
---------------------------------------------------------
Shift - hold this and drag the mouse to box in and select
vertices,entities,and scripts. The right shift key can also
be used for slow zooming, camera moving, etc.
Control - hold this and drag the mouse to box in and select
brushes
Alt+B - Bring up the Build options popup.
ALT+G - Bring up the Grouping popup.
Control+A - This selects all vertices in all selected brushes
Control+C - Copies the selected brush / brushes to clipboard
Control+V - Pastes the clipboard
Control+S - Saves the file
Control+P - Edits Quest Preferences
Contorl+E - This edits the selected face/entity/script
Control+R - Rotates the selected brushes. (or entities)
Control+G - Scales the selected brushes.
Control+M - Mirrors the selected brushes.
Control+T - Sets the texture of currently selected brushes.
Control+Arrows- Moves the selected vertices 1 snap step at a time. People
were begging for keyboarded brush movement, so this is what
I threw together in 5 minutes.
Control+Alt+C - Reinits the camera position. Goes to either info_player_start
or 0,0,0 if one does not exist.
Shift+G - Scales the selected vertices.
Arrow keys - Moves the camera. Hold the ALT key and use the arrow keys
to turn the camera in different directions.
A and Z - Moves the camera forwards and backwards (depth)
I - Performs boolean subtraction. See csg.doc for more info.
O - Creates a brush representing the volume of space where
the 2 selected brushes intersect
K - Performs a consistency check on the level, checking for
non-convex polygons and polyhedra. Auto-zooms to your errors,
if there are any.
F - Toggles a viewport between 3D and 2D view modes.
P - Toggles a viewport between wireframe / polygon view mode.
B - Toggles a viewport to fullbright (everything
is visible)
G - Toggles grid style
S - Zooms in in 2D mode
X - Zooms out in 2D mode
TAB - Toggles between Brush Mode, Entity Mode, and Script Mode
F1 - Toggles fullscreen viewport
F2 - Automatically Zooms the currently selected brushes in all
3 viewports
F3 - Activates BSP view. If the BSP Tree has not been built, it
will build one. Regenerate the tree after modifying the level
via Create->BSP Tree or Shift+F3
Shift+F3 - Rebuilds the BSP tree and activates BSP view.
F8 - Takes a screenshot
DEL - Deletes all selected brushes / entities
~ - Redraws the screen